Taking for grandit “realistic” images
Conventions of realism
Realism
linked to variety of approaches
Signifier and signified
Arbitrary and contextually specific
Linear
realism – connect with realism
Realist
images depicts something as it would be seen by the eye
Extremely
labored in the renaissance
Reproducibility – the aim and ability
Ability to hold in thoughts and memories
Conventions of representation – how people believe they see things
Visual Codes
Visual
codes –assumptions about dates from content, style, medium, and formal
qualities
Ex. sepia toning and 19th century photography
Neoclassical style – aspects of classical fine art
Appeals
to the artist’s subjective taste – politics
Questions of realism
Realism
– a set of conventions or a style of art or representation that is understood
at a given historical moment to accurately represent nature or convey and
interpret accurate or universal meanings about people, objects, and events in
the world.
Different
ideas about realism coexist
Historical, geographical, or national context
Political expression – can challenge realism
Exposing means of production rather than hide technique
Can promote nationalism (soviets) – the constructivists reacted with the
avant guard
Poetic
realism – opposition of narrative film making – dramatized real and social
conditions
Political
allegory
Arts function was to reflect truths about society and nature
back to subject in the world
Foucault – episteme – way that an inquiry to truth is organized in a
given era
Accepted
dominant mode of acquiring and organizing knowledge in a given period in
history
What viewers are accustomed to
Objects shown in space through perspective
History of Perspective
Perspective
– “to see clearly”; a set of systems or mechanisms used to produce
representations of objects in space as if seen by an observer through a window
or frame. Size and detail corresponds to the relative distance of the viewer
Development
of painting techniques – looking through a window or screen
The enlightenment – importance of science – power of human
reason will overcome superstition.
The picture as a mirror or window
The distance of the image will be judged by a real structure
Mathematical rules derived from nature
Linear perspective
Frame within a frame
Codes and conventions
Perspective,
according to Panofsky, became paradigmatic, specialized form of the modern
world, associated with rationalist thought
Cartesian
grid
Empiricism
– knowledge based on experience and experiment
Away
from realisms of science and into natural
Descartes
– the body and the machine, and the displacement of sensory performance
Viewers
position is hypothetical
Rendered the image objective
Berger , 72, “proposed to the spectator that he was the unique center of
the world”
Perspective and the Body
Ancient Egypt – the size of the figure shows the dominance of
the figure
Mantegna- dramatic foreshortening
The used of a grid to help proportions of creating an image
Separates
man from nude
Realism – making a composite of views and parts from other
observed forms
Realism – combining parts and views and merging them
Ancient
Greeks – rejected techniques to reproduce, believed it was trickery
Camera Obscure
Camera
– simple device that is based on the phenomenon that light rays bouncing off of
a well lit object or scene, when passed into a dark chamber
Different relation to the images
Long history – Vermeer – distorted highlights
Drawing instrument
Challenges to Perspective
Impressionism – visible brush strokes and impressionistic
depictions of light to capture form
Empirical sense of being amidst nature – subjectively recording changes
Complexity
of human visions and natural interactions
Emphasized
the sensory interactions
Cubists
– the human eye never rests, always in motion, paints different perspectives at
once
Complicated vision
Sculpture and masks
Abstraction of African body art
Longevity
of traditional linear perspective suggest as cultural desire for vision to be
stable and unchanging and for the meaning of images of images to be fixed. The
act of looking has been highly changeable and contextually meaningful
Fascination
with distortion
Action painting – representation of emotional experience
Surrealists – automatism
Concept, process, and performance – “new realism”
Physical materiality of the body and the paint
Receiving in social context
Perspective in Digital Media
Videogames
and the embodied experience of the user
Navigation of elements
Engagement with media
Help us to imagine
Emphasis on embodied movement
Isometric
perspective – equal in measure. Objects are not represented as becoming smaller
as they recede in space, linear perspective. Oftener used when one frame is
embedded in another. Places the viewer in different relation to space than
traditional perspective
The
sims
Composing screen space, point of view shots
Virtual images – “not real” – something that exists in our imaginations
only
Digital technologies
Break convention of what is seen
Ideal or composite elements
The real and mundane world
Parallel
Physical space
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